How to play
The player starts with a dot that extends infinitely as a line. The dot moves in a fixed space where the player encounters ‘power-ups’ that can make the line thicker, faster or slower. You control the dot with the arrow buttons on your keyboard. A player is disabled when they hit either a line or the border. If there is only one player remaining, the points are divided: 0 points for the first one that was disabled, 1 point for the second that was disabled, and so on. A new round starts after 5 seconds. The game ends when a player has reached a set number of points. The number of points the player has to achieve is determined by the number of players participating: 10 points with two players, 20 points with three players, and so on. The difference between numbers 1 and 2 should be at least 2 points at the end, otherwise, there is a so-called tiebreak. In that case, the difference between the numbers 1 and 2 must be two points.
The player starts with a dot that extends infinitely as a line. The dot moves in a fixed space where the player encounters ‘power-ups’ that can make the line thicker, faster or slower. You control the dot with the arrow buttons on your keyboard. A player is disabled when they hit either a line or the border. If there is only one player remaining, the points are divided: 0 points for the first one that was disabled, 1 point for the second that was disabled, and so on. A new round starts after 5 seconds. The game ends when a player has reached a set number of points. The number of points the player has to achieve is determined by the number of players participating: 10 points with two players, 20 points with three players, and so on. The difference between numbers 1 and 2 should be at least 2 points at the end, otherwise, there is a so-called tiebreak. In that case, the difference between the numbers 1 and 2 must be two points.
The player can also play team games. The team of the last player who is left gets a point. If one of the teams gets ten points, then that team wins. Here too, the tiebreak rule is used.
Achtung Wii Kurve | |
General | |
---|---|
Author(s) | profetylen |
Type | Other game |
Version | 1.3 |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals |
Achtung Wii Kurve is a clone of the computer game Achtung Die Kurve (http://en.wikipedia.org/wiki/Achtung_die_kurve). It differs in that it has a lot of customization- and control options and actually includes music, sounds and an AI. Free vm software for mac. The game supports up to 12 players.
The game's community created many remakes of Achtung die Kurve to be able to port the now unsupported game to modern platforms. For instance, the GitHub hosted Zatacka X remake was ported to the OpenPandora handheld in 2016. The game became a quite popular freeware download, for instance Softpedia counted 40,000 downloads of Zatacka. If you like this you can G+, FB like and tweet from here. X Sofern nicht anders angegeben, werden die Anwendungen nicht von uns entwickelt, sondern nur im Einklang mit ihrer Lizenz von uns zum Download angeboten. Achtung Wii Kurve! Ist ein Klon des kostenlosen DOS-Spiels 'Achtung, die Kurve!'
The objective of the game is to survive as long as you can by making sure your curve doesn't hit a wall or another curve. As you move you leave a trace behind you which noone can pass through except at tiny holes that regularly appears in the curve.
Java se 6 runtime mac download. The controls are displayed in the game.
- 6Change log
Known bugs
Play Achtung Die Kurve unblocked online for free. Simple gameplay, excellent graphics, no download or registration needed. Did you like playing this game? Unblocked Games. Search this site. 1 on 1 Basketball. 1 on 1 Football. 1 on 1 Soccer Brazil. Achtung Die Kurve, also known as Curve Fever, is a multiplayer game based on Snake. It lets up to 6 people play on 1 keyboard. Each player only needs 2 keys to control his / her snake. It is also possible to just play by yourself against the computer. The goal of the game is to make your snake as long as possible. Don't touch your opponents or the walls; you will die. Collect power-ups to slow.
Download this game from Microsoft Store for Windows 10 Mobile, Windows Phone 8.1, Windows Phone 8. See screenshots, read the latest customer reviews, and compare ratings for Achtung!
- Rarely you can pass through another curve.
Feedback / Support
PM me on the wiibrew forums (account name=profetylen) or send an email to profetylen <at> gmail <dot> com if you have a suggestion or want to report a bug. You can also use this thread: http://forum.wiibrew.org/read.php?17,22763,22781#msg-22781 or the discussion page of this page to report a bug or propose a suggestion.
To do
- Fix the bugs.
- Add support for wiimote speakers.
Alternate logos
Logos made by Profetylen
Logos made by TRAINROXX
Logos made by Elisherer
Logos made by NeoRame
Custom music
To play custom music and skip the Benny Hill theme song, (why anyone in the world would like to skip that 15 second masterpiece I don't know!??!?) place a file named 'custom_music.mp3' at this location: 'sd:/apps/Achtung_Wii_Kurve/custom_music.mp3', where 'sd:' refers to the root of your SD card.
Change log
v1.3 - 23 April 2010
- Updated to GRRLIB 4.2.0.
- Changed background music format from .ogg to .mp3
- Added possibility to pause.
- Now sorting players by score after a game.
- Various minor fixes and changes.
v1.2 - 1 September 2009
- Added ir support in the menu.
- Added support for custom music.
- Made 3 different levels to adjust rumble intensity.
- Made 10 different levels to adjust game speed.
- Fixed some minor graphical errors.
v1.1a - 22 August 2009
Achtung Die Kurve Download Macht
![Die Die](/uploads/1/2/6/6/126640226/811320295.png)
- Fixed a bug that made curves die when travelling in certain directions (approximately 75 % of the directions).
v1.1 - 21 August 2009
- Added support for the balance board (untested, but hopefully works).
- Rewrote the menu.
- Added option to save the preferences (provided that the folder Achtung_Wii_Kurve lies in the root of your SD card).
- Added option to remove borders like in Snake 2.
- Fixed so that the passing-through bug occurs more seldom.
- Fixed a bug in the AI (which makes it much less willing to kamikaze).
- Curve colour adjustments.
- Changed the logo.
v1.0 - 29 June 2009
- Initial Release
Thanks to
Achtung Die Kurve Download Macintosh
- The authors of the game: Achtung Die Kurve
- The authors of the Homebrew Channel
- The authors of GRRLIB
- All the helpful people at Wiibrew Forums
- The testers WaxyPupmkin72 and _sony
Achtung Die Kurve Unblocked
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